Sketching is one of the key tools concept artists utilize to visually create, communicate, and express their creative ideas (both dynamically, and via stories and experiences). As such, concept design sketches should feel quick, accurate and very dynamic.
In this workshop Peter Han will show you how to break down objects to their most basic geometric shapes and forms. Such skills can be applied to creatures, characters, props, weapons, and environment sketches, and are the foundations for a successful designer. Peter will also talk about how he utilizes these techniques day-to-day as a professional artists working in the game industry.
Peter Han also teaches 2 classes with CGMA. For more information on that class, please visit:
The images displayed on this page are past examples of artwork, created by the artist.